πŸ€– Anti-Cheat

πŸ›‘οΈ Anti-Cheat Checks #

Our anti-cheat system actively monitors player behavior and data. If abnormal behavior or data is detected, the player will be punished automatically.

**Watch out for false positives!** These systems are never 100% accurate. Always verify using spectator mode before punishing someone. Also consider player ping and server performance. If you're unsure, ask other staff members!

How do anti-cheat punishments work? #

When a player is detected by the anti-cheat, they are banned for 5 seconds. However, if a player is punished by the anti-cheat a total of 7 times within 20 minutes, they will be permanently banned for hard_cheating.

What does an anti-cheat ban look like? #

Here’s how an in-game anti-cheat ban looks:

Anti-cheat ban message

The ban is applied by the console (the server) and the reason will include the detection and type. In this case, the detection is “Speed” and the type is “C”. As moderators, the detection (“Speed” here) is the key clue for what to look for when spectating the player.

Anti-cheat punishments are also posted in the Discord punishments channel.

Common detection types #

Below is a list of common detections our anti-cheat can flag, grouped by category.

πŸƒβ€β™‚οΈ Motion

Player movement contains values not possible in normal gameplay. May include impossible speeds, directions, or repeated vertical patterns.

⏩ Speed

Player speed exceeds what is possible in vanilla Minecraft. Can be very subtle or very extreme.

✈️ Flight

Invalid Y-axis movement that defies gravity. Includes floating, gliding without elytra, or gaining altitude without a valid cause.

πŸ‡ Entity Speed

The movement speed of the entity the player is riding exceeds vanilla limits. Applies to horses, pigs, boats, etc.

πŸͺ‚ Elytra

Elytra usage exceeds vanilla capabilities. Includes abnormal speed, floating, or sharp direction changes.
πŸ’‘ Good to know
The `Elytra (B)` detection commonly produces false positives.

πŸš£β€β™‚οΈ Boat Fly

Using a boat to fly through the air. Includes boats moving vertically or floating illegitimately.

🦘 Jump

Jump height exceeds vanilla limits. May include unnatural vertical movement.

πŸͺœ Step

Stepping up one or more blocks instantly or faster than normal.

↔️ Strafe

Side or diagonal movement exceeding normal mechanics.

🌊 Jesus

Walking on liquids as if they were solid blocks.

🎯 Aim

Inconsistent or unusual aiming patterns. May include snappy movements, perfect tracking, or inhuman reaction speed.

πŸ—‘οΈ Kill Aura

Attacking entities around the player with patterns impossible for a legitimate player. Often includes 360-degree hits, hitting through walls, etc.

πŸŒ€ Velocity

Receiving less knockback than expected or canceling it entirely.

πŸ“ Reach

Hitting entities from farther than possible in vanilla Minecraft.

✴️ Criticals

Consistently performing critical hits without jumping.

🚫 Improbable

Triggered when a player accumulates too many combined or repeated violations.

❌ Invalid

Player sent movement or action data that is impossible in vanilla Minecraft.

⛱️ Ground Spoof

Player falsely reported being on the ground when they weren't.

πŸ“¦ Bad Packets

Malformed network data (packets) or protocol violations.

⛏️ Fast Break

Breaking blocks faster than possible in vanilla Minecraft.

🧩 Fast Place

Placing blocks at a very high speed.

🧱 Scaffold

Placing blocks under or around themselves faster or with more precision than humanly possible.
πŸ’‘ Good to know
Easy-Place, a Litematica feature, is often detected by this check.

🧠 Baritone

Automated movement patterns or pathfinding.

πŸŽ’ Inventory

Interacting with inventory in ways not possible in vanilla, like moving items while sprinting.